REQUIREMENTS FOR SLOW PLAYING
In most cases, for
a slow play to be correct, all of the following must be
true.
| 1.
|
You
must have a very strong hand. |
| 2.
|
The
free card or cheap card you are allowing other players
to get must have good possibilities of making them
a second-best hand. |
| 3.
|
That
same free card must have little chance of making someone
a better hand than yours or even giving that person
a draw to a better hand than yours on the next round
with sufficient odds to justify a call. |
| 4.
|
You
must be sure you will drive other players out by showing
aggression, but you have a good chance of winning
a big pot if you don't. |
| 5.
|
The
pot must not yet be very large. |
Point 1, having a
strong hand, needs to be true for points 2 and 3 to be true.
Suppose in seven-card stud you have made a full house in
five cards, and it looks as if your opponents are on flush
draws and straight draws. When you slow play and give them
a free card, you would like all of them to make their hands
so that you will get more action when you bet. At the same
time, you are not worried that a free card will give them
better hands than yours or draws to better hands with proper
odds to chase. (However, you should not slowplay against
these come hands if you think they would call when you bet.)
In contrast, with three-of-a-kind in this situation, you
should probably bet right out since there is a good chance
a free card will allow one or more of your opponents to
draw out on you when you don't make a full house.
Points 4 and 5 are also related. Opponents are much less
likely to call a bet when the pot is small than when it
is fairly large. As the pot gets larger, it becomes less
and less likely that a slow play is the correct play. The
reason is that your opponents are getting larger and larger
pot odds, and it is less and less likely that you could
actually want them to get these odds. Therefore, when the
pot becomes large, you are less inclined to slow play because
the odds you are giving opponents are so great that they
can probably take them and not make much of a mistake, if
any mistake at all. Furthermore, since opponents are unlikely
to fold when the pot is large, it is not necessary to slow
play to keep them from folding.
Nor should you slow play when you are showing obvious strength
on board. Most players will know what you are doing, and
they will not pay you off when you bet later. Players who
don't know what you are doing, despite the strength of your
board, will call an early bet anyway if they have any kind
of hand.
When you are slow playing, you are giving your opponents
free cards or cheap cards. The Fundamental Theorem of Online
Poker Games suggests such a play is incorrect unless your
expectation is to show on a later round a larger profit
than you would expect if you bet early. In other words,
your deception has to have more implied value than what
you would gain by betting immediately. At the same time,
it is important that when your opponent calls on a later
round, after getting a free or a. cheap card, he is still
not getting proper odds. Otherwise, it cannot be right to
give him that free or cheap card, for you have given him
the opportunity to develop a hand he is justified in playing
even if it is not yet the best hand. Before slow playing,
then, you should make sure there is little chance you will
be outdrawn. In seven stud and hold 'em games, you must
be especially careful that you are not up against a possible
straight draw or a flush draw unless, as we noted earlier,
you have a straight or a flush beat already.
Ironically, you would tend to slow play with excellent hands
but not with the pure nuts. With the pure nuts you should
bet and raise immediately in case someone else has a strong
hand too. Don't make the mistake made by a friend of mine
who flopped a straight flush in hold 'em. He kept checking
it on a slow play only to find someone else was doing the
same with an ace-high flush.
To elucidate this point further, let's take two situations
from draw lowball. If the player to your right raises the
blind, you should just call in middle position with a pat.
You have a strong hand and hope other players will call
the original raiser and stay around for the draw. At the
same time, there is the slim possibility that the original
raiser has you beat. However, with a pat bicycle - A,2,3,4,5
- you'd like to win some money from the first raiser. So
you should reraise in the hope he has a monster and is happy
to reraise you. The other players will probably fold, but
you might beat the original raiser out of many bets before
he discovers you have the pure nuts.