A formula
 

Next project. Email from a Starnet licensee says they've raised their daily limit on credit card purchases to $1,000. Oh yeah, so?

"Act now and get a 20 percent bonus." Okay, now you're talking. Since I'm already a customer and the software is still on the computer, there's no time wasted. They like big bettors, so I start out with $25 green chips. The first couple of bets are lucky, so I keep betting green, with bankroll climbing as high as $1200. (The 20% hasn't been credited yet.) Balance then drops below my $1,000 buy in, so I switch to $10 chips.

When I drop below $900, I start grinding out the action with $5 red chips. I stop after forty minutes, having registered $2200 in action, most of it $10 to $25. Now, they won't blink when they process the request for the bonus. Their e-mail claimed that the only requirement before cashing out was that you play a minimum of the amount of the bonus. Two thousand dollars in play on a $1,000 deposit is generous, but I play more. There's enough money involved for the pencil pushers to notice. Remember that the $2200 in action only cost $11 and forty minutes of my life. We'll play more in a few days after the bonus has been deposited, cutting it short if We begin losing my actual buy-in.

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Kiddie Poker Exposed
 

If you watch a TV show on poker, play online, or walk into any poker room in the country, the one game you are virtually certain to see is Texas Hold'em. Bigger poker rooms will offer some other games, most frequently Seven-Card Stud and Omaha High/Low 8-or-Better. Poker games rise and fall in popularity" but these games and a few others are the current standards, representing the consensus of serious poker players on the kinds of games that they prefer to play with one another.
If you step into any dining room, finished basement, or dormitory in the country, those are the games you most likely won't see-although you will almost certainly find perversions of them. The games being played here might appear to have much in common with Texas Hold'em, Seven-Card Stud, or Five-Card Draw, but they will have one fifth of the deck wild, change what the wildcards are during the course of a hand, designate cards that either bestow half the pot or kill the hand, allow players to purchase additional cards, and provide all other varieties of exciting, reckless complexities. The only limitation to the rules of these games is the imagination of the players.

 
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