bonuses pay the usual 10 to 20 percent and require
the standard qualifying play, but they cannot be withdrawn.
However, any money won over and above the bonus can
be withdrawn. This is not nearly as bad as it sounds;
in fact, it makes almost no mathematical difference.
Really. It is counter-intuitive, but here's the logic.
Say 100 people earn $100 glued-down bonuses for a
$10,000 aggregate. They've withdrawn everything else,
just the glue is left, and they all bet $100.
Expectation is for about 50 to win and 50 to lose
(that's rounded but close enough), so now there are
50 players out of the picture and 50 holding $200.
They re-bet the $200, leaving 25 players with $400
each, then do it again, and twelve-and-a-half people
pocket $800. Notice how the total sticks right at
$10,000, the original face value of the bonuses. The
exercise can go on and on, but the point is that as
soon as someone wins a bet they have something to
withdraw. The only expected loss we did not figure
in was the 0.5 percent house edge. For our purposes,
non-withdrawable bonuses are worth just under the
full amount. In practical terms, the premium poacher
buys in and gives the usual, prudent amount of action.
If a $1,000 deposit plus $200 bonus has a net loss
of say $300, the player then quits and gets back $900
of his money. If a player is ahead, he withdraws everything
except the glue, and then he returns and plays either
until it is gone, or until he has achieved a balance
worth withdrawing. Repeat until gone.
Non-liquid bonuses may well become more common if
e-casinos start tightening up. The purpose of glue,
like every other house strategy, is to keep the player
at the table, repeating bets over and over until the
drop is gone. For disciplined people it has a small
effect, because only the bonus has to be bet over
and over. We've already cut out with the deposit and
collection of perceptions that -,,our opponents have
of your play is called your table image. Beyond simply
describing your play as good or bad, most poker players
identify a player's disposition along two axes: loose/tight
* Loose/tight describes the willingness of a player
to gamble. The term usually applies to what starting
hands a player calls with. Loose players don't like
to fold when they have a chance-any chance-of winning.
They tend to play more starting hands than they should
and are willing to play draws against longer odds
than they should. Tight players are more selective
about the hands they start with and are more willing
to fold when they believe they are at a mathematical
* Passive/aggressive describes the willingness of
a player to risk chips to drive the game to their
advantage. Passive players tend to call most of the
time, even with very strong hands, because they are
satisfied to win any pot and don't feel a need to
try to put additional money at risk to build a larger
one. Aggressive players tend to bet or raise whenever
they sense that doing so will shape the hand to their
advantage. They liberally use their chips as weapons
to force out opponents and build pots.