Another organization is the Chargeback Coalition <www.stopchargebacks.com>.
Members pay $2,400, supply names of their bad customers,
and then get to see everybody else's.
The site administrator and e-casino operative says,
"I am fed up with the same people taking advantage
of us. Most of the customers are honest people and
it's just those rare 5 to 6 percent that really hurt
everybody including the player."
In 1999, the Chargeback Coalition had a goal of gathering
75 members and 60,000 names of ne'r-do-wells. 4
These efforts have been eclipsed by the big daddy,
a negative database created by the Interactive Gaming
Council. Using its status as the premier e-casino
industry group, the IGC sought to develop "the
dominant database service for the industry."
In June 1999 the IGC awarded a contract to Riptide
Technologies of Vancouver, Canada, to build a system
that would encompass the resources of the entire industry.
The existing services were part of package deals available
to only some clients. The IGC keeps a tight rein on
the Risk Management Database and retains the right
to reject participants. Information comes from both
members and outside data sources. Clients receive
real-time checks for "Any negative credit experiences,"
but the company is most interested in "fraudulent
activity patterns and excessive credit card transaction
tournament is conducted according to a structure to
be announced in advance. This structure consists of
the following elements:
A. The game
B. The buy-in. Any part of the fee that is taken out
of the prize pool to cover tournament costs must be
C. The maximum number of re-buys allowed per player,
the latest level at which they are available, and
the cost and chip amounts of re-buys.
D. The tournament valuations of chips.
E. The initial chip allocation for players.
F. The time duration of each level.
G. The blinds and/or antes in force for each level.
H. The distribution of prize money to place winners,
as percentages of the net revenue from buy-ins and