at the center of the layout are two croupiers, each
responsible for selling chips and collecting the losing
wagers and paying off the winners on their respective
half of the table. Printed on the table layout directly
in front of them are 14 small boxes numbered to correspond
with the player betting spots, and used to keep track
of any commissions owed by the players.
Opposite these dealers sit another croupier, the caller,
who directs the games. He tells the player with the
shoe when to deal and to whom, and subsequently announces
the winning hand. The caller also removes the first
card in the shoe after the shuffle and turns it face
up. The point value of this card, with face cards
counting as 10 for this purpose, determines how many
cards are to be burned, and the caller then places
them in the discard slot in the table, just in front
of him. Cards from completed hands are also collected
by the caller and deposited in this slot. This continues
until the cut card appears in front of the shoe, signaling
a new shuffle after the completion of that hand
Any hand that does not contain the correct number
of cards for tile current stage of the hand, including
the showdowns, is dead.
2. An v hand that contains an invalid card such as
a joker at the showdown is dead.
3. Notwithstanding the following rule, any hand is
dead if it touches a) the discard pile, b) another
players live hand, or c) another player's folded hand.
4. Hole cards that are protected by a chip or some
other object are still live if they can be reliably
differentiated from the cards that contacted them.