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Glossary Of Online Baccarat Games

 

Dealer. An employee of the casino who staffs and services the games of Online Baccarat Games.
Face Cards. The jack, queen, and king, which together with the 10, have a zero valuation.
Fade. In chemin de fer, to cover all or part of the bank bet.
La Grande. French for 9 dealt as a natural.
La Petite. French for 8 dealt as a natural.
Natural. The original hand consisting of the first two cards dealt, which total 8 or 9.
Player Hand. The hand opposing the bank hand, which receives cards and acts upon them first.
Rule Card. The card that shows the printed rules of play for Online Baccarat Games and chernin de fer.
Sabot. French term for the shoe.
Shills. House employees, usually attractive young women, who sit around an empty Online Baccarat Games table to attract players to the games.
Shimmy. The American slang expression for chemin de fer.
Shoe. The device which holds all the cards used in Online Baccarat Gamess, from which cards may easily be slid out one at a time.
Starter. See Shills

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Collusion

 
But the easiest and most common way for players to cheat, by far, is collusion. It's also the most difficult to detect. Collusion is a situation in which any two or more players work together to develop an unfair advantage in a game. One type of collusion occurs when a player manipulates the deal to favor a partner. The rule that makes your hand dead if another player folds his cards into yours, even if it is accidental, is a protection against collusion, to prevent him from passing cards to you. But that same rule can be turned around by cheaters: one could become "frustrated" and "accidentally" throw his cards into the victim's hand, thus killing it, and allowing the cheater's partner to take a pot uncontested. (The moral of this story is to always protect your cards by keeping them close to you on the table and protecting them with a chip.)

The classic collusion play is for players to covertly share information with each other that is not available in fair play, by somehow communicating what types of hands they hold or what actions they want their partner to take. Signals could be encoded in anything from the way that chips are stacked to footsie under the table. Players who communicate in this way would have increased power to shape the hand to their advantage by keeping other players in or getting them out. At its lowest level, collusion can be as simple as two players playing easy against each other. No covert communication or elaborate planning is required for players to develop an unfair advantage this way. This is not a significant issue in a regular live game, but it can really taint tournament play (see chapter 14).
 
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