If you elect option 2 and continue to win, use a trailing
stop-loss of three units. For example, if yon find
yourself four or more units ahead in this games, move
your stop-loss up as you continue to win. With a four-unit
win, your trailing stop-loss is now three units and
you have essentially locked up one unit of profit
(a win-lock) for this games. As your win level continues
to increase, your win-lock increases; a five-unit
win yields a win-lock of two units, a six-unit win
yields a win-lock of three units and so forth.
If the games becomes very strong, the dealer starts
breaking like crazy, and the players are winning,
you might be strongly tempted to increase your bet
size. But before you do, understand that you can win
with flat-betting in qualified games. There is nothing
wrong with staying at the same betting level the entire
time you’re at the table. Many of our students
and instructors have flat-bet their way to a $10,000
bankroll with $25 units. To repeat, you can win by
flat-betting because you'll win more hands than you'll
lose in games qualified by Online Blackjack Games's
winning factors. Not in every games, mind you. That
is why we establish and follow solid money management
discipline as described in the following pages. The'
idea is to get away from bad games quickly-, cut your
losses short, and let your profits accumulate in good
Whether you should increase your bet pertains to both
options 2 and 3. First of all, your objective is to
get out of this games with winnings. In most games,
player biases do not last that long. If you stay too
long, you make the transition from playing to gambling.
Your advantage is dissipated. If you want to become
an advantage player, play when the advantage is working
for you; when it reverts to the dealer, find another
In games where your advantage sustains over a number
of shoes, the money management techniques that follow
will keep you in the games to optimize your win. Follow
my recommendations for stop losses and win-locks and
you will "get the money."
appeal of real poker is in its subtlety, not its flashiness.
Players will miss that subtlety if it is sandwiched
between hands of Seven Twenty-Seven and Pass the Trash
with threes and nines wild. They will politely play
straight-up Texas Hold'em or Stud when you call it-and
they will forget it a minute later. Your real home
game will never get off the ground if you acquiesce
to the tyranny of dealer's choice.
While you can't let kiddie games make an appearance
on your poker table, you can satiate your players'
thirst for variety by proposing the rotation system
J outlined in chapter 3. If it helps, you can agree
to permit some of the more obscure poker games in
appendix E, including Five-Card Draw with a bug (a
big psychological victory for players who can't conceive
of poker without wildcards), Seven-Card Stud High/Low,
Razz, and others. This isn't much of a concession
on your part; it's actually a big benefit, because
playing a range of poker games helps you intellectualize
concepts and apply them more effectively in the games
you decide to specialize in. Beyond that, even the
most serious card players appreciate mixing things
up now and then, and a home poker game is the perfect
place to do it.