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Against a10 Up

That's the "Rule of 45". It breaks the basic strategy down into finer detail. You should do this even with eight decks, although the fewer the decks, the more difference it makes. A classic stand situation would be a 16 made up of 7/5/4 since it contains both a 4 and a 5! You don't need to have both though. You should also stand against a 10 with hands like 9/5/2 or 4/3/9 -- anything that contains a 4 or a 5. But if you've built something like an A/6/8/A, you should still hit because you haven't drawn any cards out of play that would have done much for your hand. Here are two vivid pictures to illustrate the Rule of 45 in action:

Probably make better use of a 7 or a S -- than a 10 or a deuce. That double flip-flop is enough to make hitting your 10/2 better than standing -- unless it's an eight deck games! At eight decks is where such a fine distinction washes away. But with one through six decks, follow the "Dr. Pepper Rule.

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Ironically for most players, this kind of acting is reflexive. Feigning strength or weakness is not a characteristic of a good card player; feigning them 2cell is a characteristic of a good card player. The greater the drama and the greater the unnecessary talk, in whatever direction, the more you need to be attuned to the deception that is being attempted. III these situations, you can make a lot of money if you play according to Caro's injunction that players who act weak are usually strong, and players who act strong are usually weak.;'

The utility of involuntary tells, on the other hand, is much more dubious at a home game. The reason is that the relatively low stakes of typical home games, combined with the social atmosphere and high blood alcohol levels, reduces the tension that underlies most involuntary tells. You could easily find yourself trying to read an opponent who cares more about who is going to get the last Guinness than the fact that he's holding the nut flush.
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