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Count Per Deck

The high-low count tells you when the best cards, the 10s and aces, outnumber the small cards. The richer the pack, that is, the more 10s and aces relative to small cards, the better for you. You need to know how rich the pack is in order to make appropriate bets and decisions in play.

Richness of the pack depends on the proportion of excess 10s and aces. For decision purposes, you must relate the running count to the number of decks you have not seen. For example, twelve 10s and aces remaining to be used when the dealer is halfway through a single deck is two l0s and aces more than average; that is as favorable to the player as if there were four excess 10s and aces in 52 cards, and is described as a count per deck of +4.

For betting and playing decisions, a running count of +2 with one deck remaining is equivalent to a running count of +1 with half a deck remaining, to a running count of +4 with two decks remaining, and to a running count of +8 with four decks remaining. There-fore, you must convert the running count into count per deck for making decisions. Simply divide the running count by the number of decks (or fraction of a deck) that you have not seen. If less than one deck remains, your count per deck will be greater than your running count. If more than one deck remains, your count per deck will be less than your running count.

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Loose Players
Loose players employ a style that is quite different than that of tight players. They are willing to gamble more-not necessarily playing bad cards, but at least hands that fall into the speculative category. Their chip stacks tend to fluctuate up and down much more than those of tight players, and when they win a pot, it is often large because other players give them action. They suffer more beats at the end of hands, though, because those players giving them action will often catch up with them. Their bluffs tend not to work well.
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