-- the card
sense to understand that you want to receive as
many hands as you can from shoes or decks that contain
a significant surplus of high cards.
Other hands that you might try to "thin out"
the table with by doubling for an extra dollar are
with 12 against a dealer's 3 or 4 up. They carry
just about the same cost penalty. But there are
still two additional hands you can double for the
full amount with, and the beauty is -- they'll both
be the correct play for the situation! Yet, they're
apt to agitate players at your table into leaving.
What are they?
Remember the Magnificent 7 Hands? When the board
contains a flock of extra babies, it's to your advantage
to double down with Acel7 against a 2 or with Acel8
against a 6! At a crowded table with a heavy shoe,
either of these two doubles might easily serve the
dual purpose of earning you extra money while thinning
out the table for the upcoming advantageous rounds!
on grooming your game beyond basic strategy has
shown you only those refinements that do not require
you to be a card counter per se. Even using them
all though, you'll have a tough time trying to erase
that last 1/2% disadvantage. But if you can reduce
a 0.5% disadvantage to a 0.2% disadvantage (which
is entirely feasible using the fine-tuning methods
in this chapter), then a $1000 loss for the year
becomes a $400 loss. And your roughly 30% chance
to actually have a winning year (playing 3 or 4
hours a week) improves to over 40%!
I'm afraid that without keeping track of at least
some cards right from the first hand dealt, this
is just about all you can do to raise the level
of your play. But wait! There is however, one really
simple, easy way to keep track of just the critical
cards and gain a very small overall edge in the
game doing it. And the best part is;