or how far down into the pack the dealer goes before
shuffling, is extremely important. we always knew
it was important, but we learned from the mass of
simulations we have done that penetration is more
important than we had previously realized.
penetration is so important is that the rare occasions
when your advantage gets very high - say 5% or more
- are always toward the end of the pack. If penetration
is lousy, or if a deck or two has already been used
before you start counting, you are not going to get
a situation of very high advantage. And situations
of very high advantage are what you should be looking
are not drawn to seats like metal to magnets.
Similarly, losing several hands in a row is not reason
enough to change seats, especially if you're positioned
properly against weak and strong players. If someone
tells you "You're sitting in the death seat,
no one has won a hand there all day," that's
not by itself reason to change. It may be that the
existing players are trying to intimidate you. Such
a warning should, though, alert you to table dynamics
that might be making a seat a tough one.