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Practice, Practice, Practice
 

Don't be silly enough to think you can learn this in the casino. You have to drill yourself at home. Practice counting with a single deck by turning the cards over one at a time, in as rapid succession as you can without making a mistake. For practicing, start off your count at "18". When you have one card left, stop! Can you name the category of the last card? There are 3 choices;
A) a 4, 5, 6 or black deuce
B) a picture card
C) a "no-counter"

Since you've been counting those two black deuces with no high cards to cancel them out on the other side, your running count should rise by two points to "20" after you get through a complete deck. So, if your count with one card left is "19", then the last card should be a 4, 5, 6 or black deuce. If your count is "21", the last card is a picture. And if your count is already "20", then the final card is a "no-counter". When you can count down a 52 card deck comfortably and accurately within 30 seconds, you're ready for casino action.

Why the black deuces?: Wondering why you're counting the black deuces but not the red ones? Good question! Traditionally, full blown counting systems have balanced card counts. That is. you count the same number of high cards as low cards and begin your count at "0". At any point during the deal then, a "+10" count would mean that ten more low cards have come out than high cards; and a "-10" count would mean just the opposite. As neat and tidy as that may sound, it's not very "user friendly" in actual play.

The problem is when there are five decks left in the shoe, a "+10" count means there are two extra high cards for each deck that remains. But if there are only two decks left, then there are ,five extra high cards per deck. These two conditions are not the same thing! The second condition is much stronger than the first. So with balanced card counts, you need to divide your running count by the number of decks that remain to find out how strong or weak the high/low ratio of unplayed cards has become.

The KISS system gets around all that by unbalancing its count with the black deuce.This is the **automating feature mentioned a few pages back. Now you can just keep counting, and if your running count ever reaches "20", you know it's time to raise your bet -- with any number of cards remaining! The approximate high/low ratio of the remaining cards has been automatically tied to the running count! Therefore;

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Long-Term Staking Arrangements
 
Long-term staking arrangements require a great deal more trust between player and backer, because the backer is typically not present for every tournament and/or money game, and has to accept the player's word for the results (receipts help a lot with tournaments; if the staking includes money play, there is little a backer can do but trust).

There are many kinds of long-term staking arrangements. Sometimes the deal is simple: The backer provides all buy-ins to both tournaments and money games for a year. The player keeps good records and updates the backer regularly and at year's end, the two settle up. In a losing year, the backer pays all losses. In a winning year, the duo split winnings according to a predetermined percentage, such as 50 percent. The backer often advances money to the player under such arrangements. At year's end, the slate is cleaned and the duo decide if they wish to continue for another year.
 
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