silly enough to think you can learn this in the
casino. You have to drill yourself at home. Practice
counting with a single deck by turning the cards
over one at a time, in as rapid succession as you
can without making a mistake. For practicing, start
off your count at "18". When you have
one card left, stop! Can you name the category of
the last card? There are 3 choices;
A) a 4, 5, 6 or black deuce
B) a picture card
C) a "no-counter"
Since you've been counting those two black deuces
with no high cards to cancel them out on the other
side, your running count should rise by two points
to "20" after you get through a complete
deck. So, if your count with one card left is "19",
then the last card should be a 4, 5, 6 or black
deuce. If your count is "21", the last
card is a picture. And if your count is already
"20", then the final card is a "no-counter".
When you can count down a 52 card deck comfortably
and accurately within 30 seconds, you're ready for
the black deuces?: Wondering why you're counting
the black deuces but not the red ones? Good question!
Traditionally, full blown counting systems have
balanced card counts. That is. you count the same
number of high cards as low cards and begin your
count at "0". At any point during the
deal then, a "+10" count would mean that
ten more low cards have come out than high cards;
and a "-10" count would mean just the
opposite. As neat and tidy as that may sound, it's
not very "user friendly" in actual play.
The problem is when there are five decks left in
the shoe, a "+10" count means there are
two extra high cards for each deck that remains.
But if there are only two decks left, then there
are ,five extra high cards per deck. These two conditions
are not the same thing! The second condition is
much stronger than the first. So with balanced card
counts, you need to divide your running count by
the number of decks that remain to find out how
strong or weak the high/low ratio of unplayed cards
The KISS system gets around all that by unbalancing
its count with the black deuce.This is the **automating
feature mentioned a few pages back. Now you can
just keep counting, and if your running count ever
reaches "20", you know it's time to raise
your bet -- with any number of cards remaining!
The approximate high/low ratio of the remaining
cards has been automatically tied to the running
staking arrangements require a great deal more trust
between player and backer, because the backer is typically
not present for every tournament and/or money game,
and has to accept the player's word for the results
(receipts help a lot with tournaments; if the staking
includes money play, there is little a backer can
do but trust).
are many kinds of long-term staking arrangements.
Sometimes the deal is simple: The backer provides
all buy-ins to both tournaments and money games for
a year. The player keeps good records and updates
the backer regularly and at year's end, the two settle
up. In a losing year, the backer pays all losses.
In a winning year, the duo split winnings according
to a predetermined percentage, such as 50 percent.
The backer often advances money to the player under
such arrangements. At year's end, the slate is cleaned
and the duo decide if they wish to continue for another