cards are shuffled only about two or three times in
most casino shuffles that are used in shoe games.
For example, during a shuffle, the dealer may break
a six-deck shoe in half, then take half-deck picks
from each pile, riffle them three times, and repeat
this until all the cards are shuffled. Each card is
shuffled three times within a one-deck region of the
shoe. Or a casino might use a stutter shuffle followed
by a perfect (or straight-through) shuffle. With this
type of shuffle, each card is shuffled two and a half
times. Most individual cards do not move very much
when subjected to a casino shuffle. For more on standard
casino shuffles, see my website Break the Dealer.
Card values can be effectively grouped into categories
such as high/low; high, core, and low; or player favorable
and dealer favorable. As described earlier, these
card categories tend to "clump up" and usually
don't change very much from shoe to shoe. For example,
when a significant portion of 10s becomes concentrated
in a small area of the shoe, a single casino shuffle
usually doesn't redistribute those 10s very much.
It usually takes at least two or three ,shuffles.
If card sorting by the dealer up-cards and play of
the game,number of players, and so on is creating
clumps of 10s, then this dealer bias can last indefinitely,
since the lo« up-card type of clumping occurs
less frequently and usually deteriorates after a relatively
short time. But it can last two or three shoes and
appear to be watching the TV, the cute waitress or
busboy, or maybe listening to the argument a couple
tables away. Obviously you're not interested in what's
going on at your table; if you do stay it, you'll
be handicapped by a lack of knowledge about who did
In a pig's
eye, you will, because actually you were exercising
the same skills you practiced in high school when
you spent every moment studying the girl or boy of
your dreams but had to be sure she or he couldn't
notice you were watching.