can make a temporary correction to the running count
if you need a count per deck for a playing-strategy
decision. For example, suppose the running count is
+3 and you catch a quick glimpse of a 10 in another
player's hand. Remember +3 (perhaps with the aid of
the joints of your fingers), but make strategy decisions
as if the running count were +2. Other players' cards
which you observe, but which are turned face down,
may be treated as part of the temporary correction.
At the end of the round when the dealer turns the
cards face up, you can count them with confidence
that you are not counting the same cards twice.
Cards you have
not seen but about which you can make some inference
also become part of the temporary correction. For
instance, bad players tend to in sure 10-10; so, when
the dealer shows an ace, any bad player who pushes
the cards under the bet and immediately buys insurance
can be presumed to have 10-10. A pat hand against
7, 8, 9, 10, or ace can be counted as - 1 as part
of the temporary correction. A hand hit against 2,
3, 4, 5, or 6 can be counted as +1. Do not adjust
your running count in this manner, as you could be
wrong. These are simply temporary corrections for
decision-making purposes during play of a hand.
Suppose you are
playing the last spot at the table, the dealer shows
10, you have 10-6, the running count is +2 after counting
your cards and the dealer's upcard, and half a deck
remains. If there are three other players and they
all stand on their original two cards, you should
take a hit because three pat hands against a 10 are
likely to contain enough high cards to reduce the
running count to -1.
are games of pure numbers, because straights and flushes
have no bearing and the ace is low only and is the
lowest low card. The lowest hand is A-2-3-4-5; it
doesn't matter if the suits are different or all the
same. The hand is called a wheel or occasionally a
bicycle. Lowball hands are ranked by the top card,
sometimes the top two. For example, the second best
hand, 6-4-3-2-A is called a six-four. The next hand,
6-5-3-2-A, is called a six five, and so on.
The key to understanding low hands is to focus on
the highest card in the hand until the tie is broken.
A 7-6-5-4-2 is lower than an 8-4-3-2-A; this confrontation
would be called an eighty-four losing to a seventy-six,
or an 8-4 losing to a 7-6.