reality the dealer's final outcome is heavily dependent
on the upcard. Via the same combinatorial analysis,
we obtain Figure 2 (pgs. 24 and 25), which shows the
distribution of dealer's final totals as a function
of the upcard in a 2-deck game.
Note that the
dealer is most likely to bust showing a 2, 3, 4, 5,
or 6 as his upcard. However, under no circumstances
does the dealer have as high as a 50°Io chance
of busting. Although a 5 or 6 is commonly referred
to as a "dealer's bust card," the smart
money is still on the dealer to draw to a pat hand.
a dealer showing an upcard of 8 or more has less than
a 25% chance of busting. With high-valued upcards
such as a 9, ten, or ace, the dealer is very likely
to make a good hand. For these reasons, we say that
the dealer "shows weakness" with an upcard
of 2 through 6, while thedealer "shows strength"
with an upcard of 9 or higher.
It's also worth
noting the "break" that occurs between upcards
of 2 through 6 and upcards of 7 through ace. In the
former, the final distribution of dealer hands is
similar and not a sensitive function of the upcard.
In each case, the dealer's most likely outcome is
to bust. In the latter, the final distribution is
a fairly sensitive function of the upcard. In each
case here, the dealer's most likely outcome is to
achieve a hand equal to ten plus the upcard value.
This has led to the mnemonic crutch that tells us
to assume that "the dealer has a ten in the hole."
You will find
it helpful to familiarize yourself with these figures.
It is important to realize, for example, that the
dealer is much more likely to reach a total of 20
if the upcard is a jack as opposed to a 5. On the
other hand, the dealer is more likely to bust with
an upcard of a 6 than with an upcard of an ace.
number of true stars play under their real names.
number of credit card companies that allow players
to buy chips with their cards frequently impose onerous
conditions, such as treating chip purchases like cash
advances (with the attendant fees and high interest
cardrooms, it is possible to buy chips by mailing
a check to the cardroom's home base (and waiting for
it to clear, if it isn't a cashier's check), but most
players want instant gratification (or something close
thereto), which has created an entirely new business
for gaming e-cash providers.
For awhile, the popular e-cash system PayPal became
the leading easy method to buy chips. PayPal eventually
decided it didn't want to be involved in this business
(there are certain headaches involved with charge
backs) and got out.