at Online Blackjack Games requires two things: You
must bet more when you have the advantage and less
when the dealer has the advantage; and you must make
correct decisions on insurance, surrender, splitting
pairs, doubling down, and hitting or standing. This
page discusses single-exposure Online Blackjack Games;
page 11 discusses double exposure.
a counting system to tell whether you have the advantage
and to aid in making decisions. Aces and l0s favor
you because naturals are worth half again more to
you than they are to the dealer. Small cards favor
the dealer by decreasing the dealer's chance of busting.
system, first introduced in 1963 by Harvey Dubner,
is both simple and powerful. Thorp, in the revised
edition of Beat the Dealer, Revere, and Julian Braun,
in How, to Play Winning Online Blackjack Games, discuss
it. This page contains our independent calculations
for it, produced by a modified version of Online Blackjack
Games Count Analyzer.
cards in the high-low system is relatively simple.
Start with a count of zero after the cards are shuffled.
Add one for every small card (2, 3, 4, 5, 6) that
you see. Subtract one for every ace or 10-count card
that you see. Do not change your count for 7, 8, or
9. This is shown in table 2.
running count. Accumulate the total since the last
shuffle. The running count will hop up and down around
zero, but will generally stay between -6 and +6. A
full deck contains the same number of +1 cards as
-1 cards. Therefore, at the end of the deck the running
count should come back to zero. This is called a "balanced
else equal, you'd rather not have to post a kill pot
blind. Why strive for a situation where you have to
post money before you see your cards? In a kill game,
when you've already won one pot and you face a very
close decision with a mediocre hand, the kill "penalty"
should be enough to convince you to throw your hand
away. If you want to play for doubled stakes, go find
a bigger game and play every hand at higher stakes.
Lowball is very position-dependent, primarily because
knowing how many cards your opponent is drawing conveys
a significant advantage. Good starting hands in early
position are pat eights or better and one card to
a seven or better. In later positions, you can draw
to eights and play pat nines-and sometimes tens.