High-Low System
 

Winning at Online Blackjack Games requires two things: You must bet more when you have the advantage and less when the dealer has the advantage; and you must make correct decisions on insurance, surrender, splitting pairs, doubling down, and hitting or standing. This page discusses single-exposure Online Blackjack Games; page 11 discusses double exposure.

You need a counting system to tell whether you have the advantage and to aid in making decisions. Aces and l0s favor you because naturals are worth half again more to you than they are to the dealer. Small cards favor the dealer by decreasing the dealer's chance of busting.

The high-low system, first introduced in 1963 by Harvey Dubner, is both simple and powerful. Thorp, in the revised edition of Beat the Dealer, Revere, and Julian Braun, in How, to Play Winning Online Blackjack Games, discuss it. This page contains our independent calculations for it, produced by a modified version of Online Blackjack Games Count Analyzer.

Counting cards in the high-low system is relatively simple. Start with a count of zero after the cards are shuffled. Add one for every small card (2, 3, 4, 5, 6) that you see. Subtract one for every ace or 10-count card that you see. Do not change your count for 7, 8, or 9. This is shown in table 2.

Keep a running count. Accumulate the total since the last shuffle. The running count will hop up and down around zero, but will generally stay between -6 and +6. A full deck contains the same number of +1 cards as -1 cards. Therefore, at the end of the deck the running count should come back to zero. This is called a "balanced count."

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Already Won One Pot
 
Everything else equal, you'd rather not have to post a kill pot blind. Why strive for a situation where you have to post money before you see your cards? In a kill game, when you've already won one pot and you face a very close decision with a mediocre hand, the kill "penalty" should be enough to convince you to throw your hand away. If you want to play for doubled stakes, go find a bigger game and play every hand at higher stakes.

Lowball is very position-dependent, primarily because knowing how many cards your opponent is drawing conveys a significant advantage. Good starting hands in early position are pat eights or better and one card to a seven or better. In later positions, you can draw to eights and play pat nines-and sometimes tens.
 
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