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Total Strategy

The remainder of the K-O Preferred strategy matrix is presented on page 85. How do you use this sparse-looking table?

In reality, the strategy is still very similar to the basic strategy. As mentioned, of the 270 basic strategy plays, a mere 18 exceptions (those with entries denoted A, B, and C, plus insurance) exist in the Preferred K-O system. This can be contrasted with the Hi-Opt I or High-Low systems, which in full form contain 50 to 150 matrix decisions to memorize, each of which can take on one of 13 or more integers. Ouch!

The similarity allows us to present only the portion of the Preferred strategy matrix that's different from the basic strategy. All splitting decisions (not shown) and soft-hand decisions (not shown) are made exactly in accordance with the basic strategy. For the portion of the matrix that is shown, all entries with a blank box also revert back to the basic strategy play. For example, we stand with a hard 14 vs. a dealer 2, just as basic strategy prescribes. We hit with a hard 16 vs. a dealer 8, again just as before.

The remaining 17 entries, denoted with A, B, and C, represent the complete Preferred Strategy matrix. For these plays, we follow the legend. For example, if holding a hard 16 vs. a dealer ten, we stand if the running count is greater than or Play all soft hands, pairs, and blanks according to the basic strategy. Take insurance at running count >_ 3.
Hard 12t Value = stand if RC ? Value; otherwise hit.

1 11 Value = double clown if RC >- Value; otherwise hit.
equal to the value of B; otherwise we hit. Similarly, if we hold a 10 vs. a dealer ace, we double down if the running count is greater than or equal to the value of A; otherwise we hit.

For K-O, regardless of the number of decks in play, there will always be the same 17 strategic entries, each of which will take on one of only three alphabetic designations. The only difference is the values of the three designations. The rest of the strategic matrix is exactly identical to the basic strategy. The table below summarizes the matrix plays, and may aid in their memorization.

The values for A, B, and C should look somewhat familiar. The A values are the pivot point (always +4). The B values are the key counts. The C values are the IRCs, omitting those for 6 and 8 decks. What could be simpler to remember?

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