All the counting
systems described thus far in this website have
been of the "unbalanced" structure. They've
also been "level one" counts in that each
counted card is either plus or minus one point.
You can get moderately better performance than what
those systems offer, but the complexity will go
up faster than the performance. The system described
in this page is a top notch "level two"
balanced count. If you're not rather obsessed with
the game of casino "21"; it's most likely
not for you. But if you're truly exhilarated by
the mental gymnastics of juggling numbers in your
head to tell you how to bet your money and play
your hands more efficiently, then by all means read
Nearly every card that is played out of the deck
or shoe has an effect on your chances to win the
following hand. The cards that help the dealer when
they are still in the pack are the 2, 3, 4, 5, 6,
and 7. The cards that help the player are the 9,
10, Jack, Queen, King and Ace. The 8 is virtually
meaningless. So in all, there are six dealer-helping
cards and six player-helping cards.
In an effort to make your card count more thorough,
you could try counting all the 2's through 7's as
+1, and the 9's through Aces as -1. But that's far
from optimal since some cards make a lot more difference
than others when they're played out.
That's where the multi-level card count concept
entered the picture. In the 1960's, Edward O. Thorp
of "Beat the Dealer" fame developed his
"Ultimate Point Count" for detecting with
total accuracy where the betting advantage lies
as cards are dealt out of play. Each card was counted
with a plus or minus value in direct proportion
to its own significance. For example, the most important
card in the deck, the five was counted as +11. Deuces
were +5 and all the tens were -7. The other cards
had their own assigned values as well. So, on the
multi-level card count scale the Ultimate Point
Count was regarded as a "level eleven"
count system. It was 100% efficient -- but practically
Still, Thorp had a heck of a concept going. Since
then, several other less radical multi-level card
counting systems have been devised in an attempt
to accurately monitor the ever-shifting percentages
in Online Blackjack Games. Two, three and four level
systems were designed and marketed in the 1970's
and '80's with claims of being devastatingly powerful
in casino play.
However, hindsight once again proved to be the best
judge. Subsequent computer programs were developed
to test the performance of card counting systems,
both simple and complex. They revealed that due
to the natural law of diminishing returns it hardly
pays to get super-sophisticated. A well-designed
single level card count turned out to yield about
90% as much mathematical advantage as a well-designed
level four system.
stud is played like five-card stud.After the betting
is complete, each player may expose, if he wishes,
his down card. This action must be completed prior
to dealing the third card. The third card is dealt
up or down depending on whether the player has a hidden
card or all cards are exposed. There is a betting
round. Players again make the same decision about
exposing or not exposing their one down card.
Upon completion of this action, a fourth card is dealt,
followed by a betting round. The fifth card is similarly
treated, followed by a final betting round, and a
showdown. In this game, a flush beats a full house.