You may wonder whether betting exactly the same amount
each hand hour after hour and day after day might
be interpreted by casino personnel as unusual behavior.
It has never attracted any attention to me.
You may vary your bet size if you wish, but be sure
to do it in a manner that is not suspect. Do not appear
to bet bigger because the pack has turned more favorable.
You want to be mistaken for a gambler. A lot of gamblers
bet small when they first sit down at a table and
bet bigger after they have been at the table for a
while. You may do this too if you wish. For example,
bet half your standard bet on the first hand you play
at a table, then go to your full standard bet on the
next round if you stay.
You can usually switch back and forth between one
hand and two hands without attracting attention. For
example: When the pack is profitable, bet two hands;
when it is neutral, bet one hand; and when it is lousy,
If casino personnel watch you closely in an effort
to discover why you hop from table to table, you could
give them a reason for what you do. For example, you
could leave a table only when the count is negative
and you have just lost a hand, and never leave a table
after a win. Your expected win rate will be reduced
slightly if you play occasionally when the cards are
unfavorable, but the offsetting benefit is that the
pit bosses will attribute your table-hopping to your
losing a hand.
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|You Double Your
Pleasure, but Do You Double Your fun?
Computer software deals cards and awards pots (and
when necessary, splits pots) far faster than any human
- Because players can use pre-selected action buttons,
many hands move along quickly. If five consecutive
players preselect "fold in turn," good software
folds their hands so quickly, it appears that all
five have folded simultaneously.
- B&M players occasionally take a minute or two
to decide what they want to do with their hands. Online
players rarely get more than 20 seconds. (There is
a nice trend for tournament software to allow people
a "time bank," a period of perhaps a minute
total that people can use a little here and a little
there for the occasional very difficult decision.)
- Players can't waste time asking for deck changes,
"an extra good scramble," or cause a need
for a new deck by accidentally or intentionally marking
or crimping a card.