Whether a player bets right or wrong is a personal
choice one has no inherent advantage over the other.
With right betting, players often find themselves
taking many small losses waiting for that hot roll
which will more than compensate for the losses and
give them a monster win.
Betting wrong, on the other hand, means winning small
amounts of money many times, only to sustain a big
loss if a hot winning or passing roll develops. There
are safeguards built into our system to prevent a
really large loss, as you will readily see. Most people
prefer to bet right; they don't like the idea of putting
out more money than they'll receive back if they win
their bet. All right bettors take odds at better than
even money, while wrong bettors lay odds at better
than even money.
It's a matter of choice. We suggest that you be able
to go either way. You'll know when a table you're
at is cold, because no points repeat and sevens quickly
wipe out the right players' bets. Sometimes, on the
other hand, a table is running hot and numbers come
up continually. Why fight the tide? To be a smart
player is to be alert to the dice and the games. Dice
can't be forecast, of course, but at times you can
see which way the games is going. Be prepared to go
either way with the dice, whether they're running
hot or cold.
Some very solid players, such as Nick the Greek, were
wrong bettors. Betting against the dice has no stigma
attached to it. The house is betting wrong most of
the time when it Sites the right bettors, who make
up the vast majority of players at any craps table.
If you feel comfortable betting against the dice,
don't mind the dirty stares from the players at the
table who hate wrong bettors, especially when the
dice are cold. Bet to win. Bet with your feelings
and use your senses to see what is happening at the
table, and you'll come out ahead in the long run.
you play with cheap plastic universally available
chips, it's too easy for someone to buy matching chips
before arriving and slip some into the game. Because
the banker has promised to redeem all chips for cash
at settle-up time, he can get stuck paying out more
than he took in.
Sometimes a particular player might not pay up at
the end of the session, promising to do so at the
start of the next session. There usually is an understanding
that the player will not be allowed to participate
in the next session until he makes good on his debts
of the previous session.
In serious games, strictly cash is usually the rule,
although a well-known player's check may be accepted,
as well as any checks he guarantees. In some games,
the players may all know each other well enough to
accept each other's checks. Checks become more desirable
if the stakes are high enough for the players to fear
a robbery (called a bijacking)