Here's how the basic winning strategy works for wrong
-- Whether the table permits single or double odds,
always lay single odds, since the 0.2 percent differential
isn't sufficient to make up for a short losing streak
which might quickly deplete your bankroll.
-- Bet two units on don't pass and lay single odds
on any point.
-- Make two don't come bets or enough don't come bets
to establish two don't come numbers. Then stop betting.
-- If a don't come number repeats and you lose that
bet, make one other don't come bet. If you lose a
second don't come bet, stop betting. Do the same thing
with don't pass. If one don't pass bet loses by repeating,
make only one more bet on
the don't pass line. If that lows by repeating, stop
making don't pass bets until the shooter sevens out,
no matter how 1mg that might take.
This is your safeguard against a hot roll wiping you
out by destroying your bankroll. Should you lose all
your don't come bets and don't pass bets, stand back
and patiently wait for the hot roll to end. Don't
fight the hot roll; that is the death of all wrong
Should you win your don't pass net, increase the bet
by one unit and then make all your don't come bets
matching the three-unit don't pass wager, still laying
, single odds.
For example, if your don't pass bet was won by the
shooter severing out, and you now bet three units
on the don't pass line, your don't come bets will
also be in three units.
Should you keep winning during a cold roll of the
dice, increase your basic unit bets by only one unit
at a time, matching the don't pass bets with the don't
come bets. One unit will be sufficient because your
odds bets will be double that unit increase in some
cases, and this can add up to big wins in no time
If a don't pass bet at a higher unit base is lost
by a repeating point number, revert back to the two-unit
don't pass ° bet and work your way up again.
the player's chips are all in the pot and betting
still continues, can a player still continue to bet
or be forced to call?
In social games, a player may put his wallet behind
his chips, signifying that he guarantees never to
run out of chips during the play of a particular hand.
This also can cause problems and is a practice that
should be discouraged. There's no guarantee that the
wallet contains sufficient cash to cover any pot that
Some games permit going light, but this causes more
problems than it's worth. Just as is the practice
in serious games, it's better to insist on table stakes.
If a player wants to have sufficient chips to play
the next hand, he should buy more chips before the
start of that hand.