you never give the house more than 0.8 percent by
laying single odds on the don't pass and don't come
bets, you don't want to increase the house's advantage
beyond that percentage. There are three possible ways
to play more aggressively and still hold the line
on the casino's edge.
1. Instead of increasing each bet by one unit after
every win, you can raise the bet by two units. This
is a sane method to use when taking advantage of a
cold table, always subject, however, to the safeguards
outlined in the basic strategy.
2. You can increase your bets by one unit after each
win, but instead of making two don't come bets, you
can make three of them. This gives you another bet
out on the layout, but at the same time it gives the
dice another target for repeats. At a very cold table,
where few numbers or none are repeating, a player
will be able to make a lot of money in a short time
betting this way.
3. The final and most aggressive alternative is to
raise each winning bet by two units and then make
three don't come bets. Be super careful when doing
this and be aware of the possibility of a hot roll
repeating numbers till all the don't come numbers
come down. If numbers start repeating, stop betting,
take the temporary loss, and wait for the shooter
to seven out before making another don't bet, either
on the line or on don't come.
With this method, however, if you get a cold table,
the money will pile up quickly, and you should net
a beautiful win.
overconfidence can be intimidating to a new player.
A truly good player keeps his mouth shut. He doesn't
explain a weak player's mistakes to him, especially
after that weak player has just "mistakenly"
won a big pot.
Many of the principles that you learned in the previous
chapter's discussion of stud eight-or-better apply
to Omaha eight-or-better. Your goal is to scoop pots,
not split them and hands that have potential in only
one direction, such as K* -QA -1011-9A, or AV -2 A
-7 A -8 • (which, like all low hands, has at
least a little high potential), drop significantly
in value compared to hands that have two-way potential.
You are allowed to use either the same or different
cards in assembling your low and high hands, but the
"must two" rule applies in both directions.
The "must two" rule also limits the number
of low hands that can be made. If the final community
board doesn't contain at least three different low
cards, there can be no qualifying low and the best
high hand will take the entire pot.