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Analysis Best Craps

Single Odds games

-- your first bet is three units on the pass line. These units can equal \$3, \$15, \$75, or \$300. It doesn't matter how big or little you bet, because the principles are the same.
-- After a point has been established, the maximum free odds bet that is allowed is bet behind the line. If the point is a 4 or 10, three units will be bet on the odds. If the point is a 5 or 9, four units, and if a 6 or 8 is the point, then five units will be the odds bet.
-- You then make two come bets of three units each, taking the maximum odds on each come number. After two come bets are established, you stop betting. To establish two come bets, intermediate rolls of craps or 11 won't count. Come bets are continually made until those two come bets are placed.
-- The basic idea is to have three numbers working for you the point and two come numbers, all with odds.
-- If a come number repeats, then you increase your next come bet to five units and again take maximum odds on the new come number.
-- If that come number again repeats, the bet is raised to six units, and thereafter, as come numbers repeat, the bets are raised by three units at a time.
Thus, the increase is as follows: three units, five units, six units, nine units, twelve units, and thereafter the bet is increased by three units after each win.
-- If the point is made (won), then the pass-line bet is increased in the same manner, from three to five to six to nine units and so on.

Let's follow a simple roll of the dice to see how this works. For purposes of this games, we'll have a bettor wagering with \$5 chips, so that the opening bet of three units will be \$15.

Come-out roll: 6 (point) \$15 pass-line bet and \$25 odds. The five-unit bet on odds is allowed in practically all casinos if the line wager has three units and the point is a 6 or 8. First come roll: 11 \$15 win. Second come roll: 5 \$15 come bet and \$20 odds

The player is permitted to bet four units if his line bet was three units and the come number was a 5 or 9. Third come roll: 4 \$15 come and \$15 odds.

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Play Cards, People, or Both

Playing too predictably can be dangerous. After all the cards have been dealt, if you have a completely useless hand as can happen if you fail to connect on a draw) and an opponent bets, you have only two options. You can land usually should~ fold. If you think a bluff has a reasonable chance to succeed, you can bet or raise. Calling with a worthless hand is a pure waste of money ... usually.

In one \$15-30 game in the San Jose, California Bay 10 l cardroom, I played regularly with a player who liked to bluff at pots on the end. If he got called, this opponent (whom I'll call Predictable~ would invariably muck his hand quickly, knowing that a caller had to have some kind of hand.

One night, I had 2-3 in the big blind, and got to look at the flop for free when no one raised. The flop came 10-4-5, and suddenly I was interested because he had an openended straight draw, and better still, if an ace hit to complete the straight, there was a good chance someone holding an ace would pay the hand off.

Everyone checked the flop and I bet out on the turn in an effort to steal the pot. Only Predictable called. When the river card also failed to give me a straight, I was struck by a sudden inspiration (which should probably be placed in the category of "don't try this at home, folks"). I checked and, sure enough, Predictable bet. I did the unthinkable: I just called the bet, holding the worst possible hand, and Predictable immediately threw his hand away!