-- your first bet is three units on the pass line.
These units can equal $3, $15, $75, or $300. It doesn't
matter how big or little you bet, because the principles
are the same.
-- After a point has been established, the maximum
free odds bet that is allowed is bet behind the line.
If the point is a 4 or 10, three units will be bet
on the odds. If the point is a 5 or 9, four units,
and if a 6 or 8 is the point, then five units will
be the odds bet.
-- You then make two come bets of three units each,
taking the maximum odds on each come number. After
two come bets are established, you stop betting. To
establish two come bets, intermediate rolls of craps
or 11 won't count. Come bets are continually made
until those two come bets are placed.
-- The basic idea is to have three numbers working
for you the point and two come numbers, all with odds.
-- If a come number repeats, then you increase your
next come bet to five units and again take maximum
odds on the new come number.
-- If that come number again repeats, the bet is raised
to six units, and thereafter, as come numbers repeat,
the bets are raised by three units at a time.
Thus, the increase is as follows: three units, five
units, six units, nine units, twelve units, and thereafter
the bet is increased by three units after each win.
-- If the point is made (won), then the pass-line
bet is increased in the same manner, from three to
five to six to nine units and so on.
Let's follow a simple roll of the dice to see how
this works. For purposes of this games, we'll have
a bettor wagering with $5 chips, so that the opening
bet of three units will be $15.
Come-out roll: 6 (point) $15 pass-line bet and $25
odds. The five-unit bet on odds is allowed in practically
all casinos if the line wager has three units and
the point is a 6 or 8. First come roll: 11 $15 win.
Second come roll: 5 $15 come bet and $20 odds
The player is permitted to bet four units if his line
bet was three units and the come number was a 5 or
9. Third come roll: 4 $15 come and $15 odds.
6 ] |
|Play Cards, People,
too predictably can be dangerous. After all the cards
have been dealt, if you have a completely useless
hand as can happen if you fail to connect on a draw)
and an opponent bets, you have only two options. You
can land usually should~ fold. If you think a bluff
has a reasonable chance to succeed, you can bet or
raise. Calling with a worthless hand is a pure waste
of money ... usually.
In one $15-30 game in the San Jose, California Bay
10 l cardroom, I played regularly with a player who
liked to bluff at pots on the end. If he got called,
this opponent (whom I'll call Predictable~ would invariably
muck his hand quickly, knowing that a caller had to
have some kind of hand.
One night, I had 2-3 in the big blind, and got to
look at the flop for free when no one raised. The
flop came 10-4-5, and suddenly I was interested because
he had an openended straight draw, and better still,
if an ace hit to complete the straight, there was
a good chance someone holding an ace would pay the
Everyone checked the flop and I bet out on the turn
in an effort to steal the pot. Only Predictable called.
When the river card also failed to give me a straight,
I was struck by a sudden inspiration (which should
probably be placed in the category of "don't
try this at home, folks"). I checked and, sure
enough, Predictable bet. I did the unthinkable: I
just called the bet, holding the worst possible hand,
and Predictable immediately threw his hand away!