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Analysis Best Craps
 

Double Odds games

When betting double odds, it's best to start with two, rather than three, units, since no matter what point or come number shows on the dice, the player can put at least double his basic unit bet behind the line as an odds bet. In the case of a 6 or 8 most casinos allow five units to be bet as an odds wager if the underlying bet is for two units. If the original or underlying bet is four units, then up to ten units can be bet as an odds wager on the 6 and 8. The basic structure of the 6 and 8 odds is five units for every line or come bet of two units.

When increasing bets after wins with double odds, raise the bets from two to four units and then by two units thereafter as points and come numbers repeat.

The same system is used for double odds as was shown for single odds. Make one pass-line bet, and then establish two come bets. Make enough come bets so that two are always working and then stop betting until a come bet repeats or the point is made. Thereafter, increase the bets.
Ten Times Odds

At the present time, ten times odds is allowed at only one casino, Benny Binion's Horseshoe Club in downtown Las Vegas. Let's hope it spreads to other casinos throughout the country, but I doubt it. But while it's at the Horseshoe, serious craps players would do well to test out their tables.

With ten times odds, what we want to do is bet those odds with each situation. We start with two units and bet ten times odds, then make two come bets and take ten times odds. Suppose we simply bet $2 on the pass line and $2 on each come point. We back all these bets with $20 in odds. This puts $66 on the table if all three bets are established. This is comparable to $10 as basic bets with double odds of $20 on each point, for a total of $60, but pays off much better.

If we win, then increase the bet by one unit only, and back up the $3, for example, with $30 in odds. We will now have $99 in chips out there to cover all our bets. If we keep winning, increase it by another unit and so forth, as long as the dice keep grinding out the points.

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You've Already Read the Phrase "Fit or Fold" in the Hold'em Section
 
If that advice was good in hold'em, in Omaha it's probably as close to an absolute concept as you're going to see in poker. In an Omaha game ~~here plenty of players see the op, either hit the flop strongly, r run away to live and play another day.

Low stakes Omaha games tend to be fairly passive before the flop with large numbers of players liming in trying to hit a magic flop. It's extremely unlikely that all of these players are playing quality hands. Your edge comes from not mimicking the too-loose play.

When you play in a game where pre-flop raises are uncommon, it is possible to play a few more han6 than solid starting hand requirements dictate, especially from late position. This is a dangerous to begin because once you grow accustomed to loose play, you may find it difficult to shift back to proper play.

Exercise discipline when you're first learning the game and you won't have any bad habits that you have to unlearn.

Position is certainly relevant in Omaha, but it's far less important than it is in hold'em. Hold'em is a game of position; Omaha is a game of card combinations. If you have four good cards working together, you can play them from any position. If you only have three good cards, position isn't likely to help you overcome the card disadvantage you face.
 
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