the Losing 7
an advantage is all about avoiding the losing 7, and
the rhythm roll is executed to avoid the losing 7.
The longer you hold the dice without throwing the
losing 7, the higher your advantage and the more money
you can make. It's as simple as that. On the first
throw of a new cycle (called the "come-out"
in craps jargon, that is, coming out for a new number,
the 7 and 11 are winners while the 2, 3, and 12 are
losers. Any other number is your point-4, 5, 6, 8,
9, and 10.
Once your point is established, the 7 becomes the
losing number and your objective is to avoid it at
all costs, because as long as you avoid the 7 and
keep throwing "numbers" (craps jargon for
4, 5, 6, 8, 9, and 10), you keep on winning (2, 3,
11, and 12 are neutral numbers, not losers, and 11
is not a winning throw after the come out roll and
the point is established).
Again, this is what a rhythm roll is all about-avoiding
if more than one table is being paid, some of the
percentage money indicated will be shifted to the
extra tables. Usually tournament officials pay roughly
one table for each hundred players, so a tournament
in which 120 players started might pay one table,
while a tournament in which 170 players started would
probably pay two tables. Payoffs are almost always
made in multiples of one table, so 9, 18, or 27 players
(or more, if the field is large enough) get paid in
hold'em events, while 8, 16, or 24 players get paid
in stud events).
As you can see, each time a player survives while
another player gets knocked out, the survivor is ensured
of earning a bigger payoff.
For this reason, players who are sitting with very
short stacks sometimes go into an ultra-conservative
mode, hoping that two larger stacks go to war with
one knocking the other out. Even though this means
that the winner of that hand now has a much better
chance to win the tournament (or at least to get one
of the top payoffs), the short-stacked player has
managed to inch his way up the payoff ladder.