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Place Betting the 6 and 8

The essence of this tactic is to flat-bet the 6 and 8 until you make your pass-line point; after every point is made, you increase your 6 and 8 place bets one unit. It's that simple.

Step 1
Place the 6 and 8 after the come-out roll for \$6 each to win \$7. If your point is the 6 or 8, just place the other one; for example, if your is 6, place the 8. Continue collecting until you make your pass- line number or seven out

Step 2
increase your 6 and 8 place bets. This assumes you make your point and win your pass-line bet. After the next come-out roll, increase your 6 and 8 place bets one unit as follows:

If your new point is not 6 or 8, and the last point was 6 or 8, bet \$6 on the one not covered-now you have \$6 bet on each of the 6 and 8 and you are rolling for your new point.

But if your new point is a 6 or 8, leave your one place bet up and use it to cover the other number (if your pass line is 6, move your \$6 bet to the 8, and vice versa). If you have bets on both the 6 and 8, which you probably will, take down the one that is not your number (if your point is 6, the jargon is "down on the 8 bet" and vice versa).

For this Step 2, you will press on the next hit. In craps jargon, to press means to double your bet; in this example, if 6 or 8 hits, double up your bet to \$12. Your objective on this pass-line roll is to move up to a \$12 bet on both the 6 and 8 or \$12 on whichever one is not your point. When either the 6 or 8 hits, your instruction to the dealer is simply "Press." He will take \$6 of your \$7 payoff, reposition the bet to two \$5 chips on the bottom and two \$1 chips on top, and toss you the "change" of \$l.

You have used your advantage to move to a two-unit pass-line bet: now you want to do the same with the 6 and 8 place bets.
Once you have achieved this objective, continue to collect \$14 each time you roll a 6 or 8. Do not progress until after you make your pass-line point, as we will describe shortly.

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An Introduction to Dealer's Choice Poker

players. For example, if there are 10 players, a dealer probably would not be permitted to choose any form of draw, and seven-card stud also would be out.

If there were nine players, draw could theoretically be played with the discards being shuffled if not enough cards remain on the draw, but that's not an ideal situation. The rules should include what to do when the cards run out on the draw. For example, players might be permitted to hold their discards aside, so they couldn't get back any of the same cards they had discarded. The draw cards would come from the folded hands and the discards of earlier drawers.