essence of this tactic is to flat-bet the 6 and 8
until you make your pass-line point; after every point
is made, you increase your 6 and 8 place bets one
unit. It's that simple.
Place the 6 and 8 after the come-out roll for $6 each
to win $7. If your point is the 6 or 8, just place
the other one; for example, if your is 6, place the
8. Continue collecting until you make your pass- line
number or seven out
increase your 6 and 8 place bets. This assumes you
make your point and win your pass-line bet. After
the next come-out roll, increase your 6 and 8 place
bets one unit as follows:
If your new point is not 6 or 8, and the last point
was 6 or 8, bet $6 on the one not covered-now you
have $6 bet on each of the 6 and 8 and you are rolling
for your new point.
But if your new point is a 6 or 8, leave your one
place bet up and use it to cover the other number
(if your pass line is 6, move your $6 bet to the 8,
and vice versa). If you have bets on both the 6 and
8, which you probably will, take down the one that
is not your number (if your point is 6, the jargon
is "down on the 8 bet" and vice versa).
For this Step 2, you will press on the next hit. In
craps jargon, to press means to double your bet; in
this example, if 6 or 8 hits, double up your bet to
$12. Your objective on this pass-line roll is to move
up to a $12 bet on both the 6 and 8 or $12 on whichever
one is not your point. When either the 6 or 8 hits,
your instruction to the dealer is simply "Press."
He will take $6 of your $7 payoff, reposition the
bet to two $5 chips on the bottom and two $1 chips
on top, and toss you the "change" of $l.
You have used your advantage to move to a two-unit
pass-line bet: now you want to do the same with the
6 and 8 place bets.
Once you have achieved this objective, continue to
collect $14 each time you roll a 6 or 8. Do not progress
until after you make your pass-line point, as we will
For example, if there are 10 players, a dealer probably
would not be permitted to choose any form of draw,
and seven-card stud also would be out.
If there were nine players, draw could theoretically
be played with the discards being shuffled if not
enough cards remain on the draw, but that's not an
ideal situation. The rules should include what to
do when the cards run out on the draw. For example,
players might be permitted to hold their discards
aside, so they couldn't get back any of the same cards
they had discarded. The draw cards would come from
the folded hands and the discards of earlier drawers.