Casino Crew

We have briefly mentioned a dealer and a boxman. They are part of a four- or five-person crew consisting of a stickman, two dealers, and one or two boxmen who operate the games for the amusement of the players and the benefit of the house. The stickman, who conducts the games, controls the dice with a hooked stick, hence his name. From a bowl in front of him, he pushes five or six dice to a player. If the player does not care to roll the dice, he points to the next player, who is then presented with the dice. The shooter selects any two die, but when he is holding the dice, they must always be kept in view of the stickman; if not, they will be called back and examined by the boxman, and the player will be offered new dice from the bowl. After the dice are thrown to the opposite end of the table, the result is announced by the stickman, usually accompanied by a colorful banter. The stickman controls the pace of the games and also acts as a barker by calling out all the proposition bets that can be made with him. These are the worst bets for the player and the best bets for the house, and they account for a substantial portion of the casino's winnings.

In addition to placing the puck on the shooter's number, making change, collecting losing bets, and paving off winning bets, the two dealers, who stand opposite the stickman at each end of the table, are expected to help beginning players. Expert dealers soon become familiar with each player's betting sty1e, anticipating their play and frequently pointing out an overlooked bet. One or two boxmen, the ultimate authorities at the table, sit between the dealers, watching the dice, the chips, the money, the dealers, and the players at all times.

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To Your Credit
At the end of a session, the banker buys back each player's chips. If the game is strictly on a cash basis, the banker pays each player out of the cash bank. If players are on credit, how much they owe is subtracted from their chips. In friendly games if anyone remains on the books, usually the big winner for the night accepts that player's debt. If the banker plays and has a net loss for the evening, he must pay some of the winners out of his own pocket, or, in some social games, go on the books himself.

If a player left a blank check (if you do this, do not sign the check until you are ready to fill in an amount; otherwise, you leave yourself open to all kinds of legal difficulties), he retrieves and tears up the check if he won. If he loses, he fills it out for the proper amount and signs it.

A player who lacks sufficient funds in his account to cover the check will often ask if he can post-date his check. Although it is better for the person who is being paid via the check to learn this news at the game than through his bank when the check bounces, it is poor etiquette to play for a sum that you know you cannot cover immediately. A player in that situation should announce this before play by saying something like "If I lose, I will have to write a check and that check won't be good until I get paid on Friday"
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