Come And Don't
 

Once they get the hang of craps, most players are not content to just sit on the pass line or don't pass and wait to see if they win or lose. These players want to increase their action by making other bets.

Once the shooter has established his point there are many bets that the player can make in addition to the pass line or don't pass bets. Two of the best are the come and the don't come bets. Take a look at the craps table layout at the end of this website. You'll note that the come area is that big space in the middle of each half of the layout, while the don't come area is a small rectangle at the upper left and right edges of the layout. The come and don't come bets have exactly the same percentage edge for the house as do the pass line and don't pass bets. And just as with the pass line and don't pass, the player is allowed to take or lay odds on come and don't come respectively.

Here's how the come and don't come bets work. The shooter has just established his point. The player now places a bet in the come or don't come areas. If a 7 or 11 is rolled the come bettor wins, and the don't come bettor loses (just like the pass and don't pass). If a 2, 3, or 12, is thrown, the come bettor loses. The don't come player, however, wins on the 2 or 3 and pushes on the 12. Should the shooter roll one of the point numbers (4, 5, 6, 8, 9, 10), then the dealer places the come bet in the box representing that number below the line, and the don't come bet in the box representing that number above the line. The shooter must make that number before a seven is rolled for the come bettor to win, or roll a seven before the number is rolled for the don't come bettor to win.

You can place as many come or don't come bets as you like-until the board is filled with your bets. Once a come bet wins, unless you have another bet in the come area of the layout, you are off the number as the dealer returns both your initial bet and your winnings to you. To get back on that (or any other) number, you have to put down another come bet.

If the shooter should make his point while you are up on the come or don't come, he will continue to roll. However, come and don't come bets are working on the come-out rolls and can be won or lost. The odds, however, can be working or not, depending on the player's desires.

 
To Your Credit
 
In some social games, when a player doesn't have enough chips on the table to continue playing a pot, he withdraws chips equal to the bet amount from the pot, rather than putting them in, and stacks them before him. These chips are called lights and doing so is going light. At the hand's end, if the light player doesn't scoop the pot, he counts his lights and buys enough chips to repay the pot the sum he borrowed.

In social games, particularly where the players have been playing together for a long time, credit is common. Some players may buy in for cash, but others get marked down on a sheet or "on the books" for their buy-ins, with the understanding that they will pay off at the end of the session. In a very informal game, that paying off might involve players trading debts with each other.
 
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