Crazy Crapper

Three This is a one-roll bet that the next number rolled will be 3. The true odds are seventeen to one. The casino pays 15 to 1. Casino edge: 11.11 percent.

Twelve (Boxcars) This is a one-roll bet that the next number will be 12. The true odds are thirty-five to one that this will occur. The casino pays thirty to one. House edge: 13.89 percent.

Two (Snake Eyes) This is a one-roll bet that the next number will be 2. The true odds are thirty-five to one. The casino pays thirty to one. House edge: 13.89 percent.

Horn Bet This is a one-roll bet that the next number rolled will be 12. You must bet in increments of four (one for each number). The bets are paid off exactly as their individual cousins above. Thus, if the 2 hits, it is paid off at thirty to one and if the 11 hits it is paid off at fifteen to one. House edge: The same as those previously listed for the same numbers.

High Horn Bet This is a fancy way of placing the horn numbers with an extra bet on whichever number you designate as "high." If you say "High horn yo!" and you place \$5 on the layout, that means that you want a unit on 2, 3, and 12 and two units on ll. If you just say "High horn," the extra bet goes on the 12. Each individual number has the same house edge as previously described.

C & E This means that you are placing a one-roll bet that the next number will be 2, 3, 11, or 12. The house edge is the same as if you had bet each number separately.

There are other obscure and exotic proposition bets, many of them not illustrated on the craps table layout, and different areas of the country have unique ways of declaring and making these bets. The bottom line is that all of these bets have one thing in common: a big edge for the casino!

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Do You Have the Stomach for Guts?

Guts is even less of a real poker game than Elevator, but it can be a place to first learn whether you have people-reading skills, a poker face, or a knack for bluffing. just make sure-as with all home games-that everyone agrees on the rules before you start. It's an awful feeling to bet three diamonds and then find out flushes don't count.

In two-card Guts, pairs are excellent hands, as are aces with good kickers. In three card Guts, some games allow straights and flushes and some don't. If straights and flushes count, otherwise good-looking hands like A-A-Q drop severely in value. Some games pay "royalties" for trips (remember, there's no draw); everyone must give the lucky owner an extra ante. You may also encounter games with a bad beat feature. If someone has trips beaten by other trips, he gets a double ante from everyone else. Usually, if a game allows straights and flushes, straights beat pairs, flushes beat straights, straight flushes beat flushes, and trips beat straight flushes.