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Glossary Of Craps

The following is a large selection of terms commonly used in the casino craps games; knowing them will help a player better understand the terminology of the games.
Advantage, Casino Advantage. See Edge
Any Craps. A one-roll bet that the next throw of the dice will come up 2, 3, or 12.
Any Seven. A one-roll wager that the next throw of the dice will be a 7.
Back-Line. A bet on don't pass.
Bar the 12. A term shown on the craps layout, both in the don't pass and don't come betting areas, which bars the 12 as a winning bet for wrong bettors. In some casinos the 2 is barred instead of the 12.
Betting Right. Betting that the dice will pass or win.
Betting Wrong. Wagering that the dice will not pass, or lose betting against the dice.
Big 6 and big 8. A bet, paying even money, that the 6 and/or 8 will come up on the dice before a 7 is roiled.
Boxman. A casino executive who supervises the craps table from a seated position between two standing dealers.
Bring Out. A term used by the stickman exhorting players to make certain bets in order to have the point come up on the dice. "Bet the hard six; bring it out."
Buck. See Disk
Buy the 4 and 10. Paying a 5 percent commission to the house in order to have the place numbers 4 and 10 pay off at correct odds of 2-1. Casino Checks. The casino's term for chips issued by the house.
Change Color. To change casino chips into larger or smaller denominations. This is done by a standing dealer.
Chips. The common term for the tokens issued by the casino in place of money and having the equivalent value of cash, according to the denominations of the chips.
Cold Dice. Dice that aren't passing.
Come Bet. Betting that the dice will pass after the come out roll.
Come Box. The area on the layout where come bets are made.
Come-Out Roll. The initial or first roll of the dice before a point has been established.
Craps. The term for a 2, 3, or 12 being roiled.
Craps Out. Throwing a craps number on the come-out roll.
Crew. The four dealers who staff a craps table.
Dealer. A casino employee who helps operate a craps table by dealing either directly with the players or by handling the stick and calling the games.
Dice. A pair of cubes, each with six sides and each numbered with from 1 to 6 dots, whose combinations, when thrown, determine the wins and losses in the games of craps.
Die. A single cube; singular of dice.
Disk. A round plastic object which is black on one side and white on the other. When on the white side and in a place box number, it designates that a shoot is in progress and that that number is the point.
Don't Come Bet. A bet made after the come-out roll that the dice will lose or won't pass.
Don't Come Box. The area on the layout where a don't come bet is made.
Don't Pass Bet. A bet made on the come-out roll that the dice will lose or won't pass.
Don't Pass Line. The area on the craps layout where a don't pass bet is made.
Double Odds Bet. A free odds bet made at double the original bet on a line, come, or don't come wager.
Easy, Easy Way. The roll of a 4, 6, 8, or 10 where the dice are not matched as a pair. For example, a 5 and 1. is an easy six.
Edge. The advantage, usually expressed as a percentage, that a casino has over the player on a particular bet.
Even-Money. A payoff at 1-1.
Field Bet. A bet that the next roll of the dice will come up 2, 3, 4, 9, 10, 11, or 12.
Floorman. Casino executive who stands behind the craps table, overseeing the games and watching the play of junket members. He also determines whether credit should be given to a player.
Free Odds. A bet made in addition to a line, come, or don't come bet at correct odds. The house has no advantage on this bet.
Front Line. Another name for the pass line.
George. A dealer's term for a generous tipper.
Hardway. The term for 2-2, 3-3, 4-4, and 5-5 pairs of dice.
Hardway Bet. A wager that the dice will come up as a pair on any of the following numbers-4, 6, 8, and 10, before they come up easy or before a 7 is rolled.
Hop Bet. A one-roll wager on any number the player selects, at disadvantageous odds to the gambler.
Horn Bet. A combined oneroll bet on the 2, 3, 11, and 12.
Hot Hand. A shooter who is continually making points and numbers while rolling the dice is said to have a hot hand.
Hot Roll. A roll in which the dice are continually passing and are held by the shooter for a long period of time.
Inside Numbers. The place numbers 5, 6, 8, and 9.
Layout. The imprint on the felt surface of a craps table, showing all the bets that can be made with spaces for those bets outlined.
Lay the Odds. An odds bet by a wrong bettor against a number, which, if won, will be paid off at less than even money.
Lay Wager. A place bet by a wrong bettor, who pays a 5 percent commission in order to make this bet.
Miss, Miss Out. Another term far sevening out. Natural. A term for a 7 or 11 being thrown on the come-out roll.
Nickels. An insider's term for $5 chips at a casino.
Numbers. The term for the 4, 5, 6, 8, 9, and 10.
Odds Bets. See Free Odds Off. An oral call by a player that certain of his bets will not be working on the next roll of the dice, such as place wagers. Also a term signifying that certain bets on the layout will not be working on a come-out roll, such as place bets and odds bets on come numbers.
On Base. The term for the standing dealer who is not a stickman.
One-Roll Bets. Wagers whose outcome is determined by the very next roll of the dice.
On the Stick. The term to indicate that a dealer is a stickman.
Outside Numbers. The 4, 5, 9, and 10 as place numbers. Pass. A winning decision for the dice.
Pass Line. The area on the layout where a pass-line bet is made.
Pass-Line Bet. A wager that the dice will pass, or win. Payoff. The paying out of a winning bet to a player.
Pit Boss. A casino employee who is in charge of all the craps tables in one area of the casino, known as the craps pit.
Place Numbers, Place Bets. A wager on the 4, 5, 6; 8, 9, or 10, either combined or separately, that these numbers will repeat before a 7 shows on the dice. This bet is made in the place-box area of the layout. Player. Another term for gambler or bettor.
Press, Press a Bet. Raising a previous bet, usually by doubling it.
Proposition Bets. The bets that can be made in the center of the layout.
Quarters: An. insider's term for $25 chips.
Rails. The grooved area at the craps table where players keep their chips when not betting them.
Right Bettor. A player betting with the dice, wagering that they'll pass.
Roll. A single throw of the dice. Also, a complete series of rolls until the shooter sevens out.
Scared Money. Insufficient cash to gamble with.
Seven out. The roll of a 7 after a point is established, ending the shooter's roll.
Shoot. A complete series of rolls until the shooter sevens out.
Shooter. The player who rolls the dice.
Stickman. The dealer who calls the games and handles the stick during a craps games.
Taken Down. A bet that is removed and returned to the player, either at his request or by the rules of the games.
Take the Odds. An odds bet made by a right bettor, which, if won, will be paid off at better than even money.
Tip. See Toke
Toke. The dealer's term for a gratuity or tip.
Tom. The dealer's term for a poor tipper.
Working. A designation that bets are on and alive and thus that payoffs will be made or losing bets collected as a result of the dice's roll.
Wrong Bettor. A player who bets against the dice; one who bets that the dice won't pass.

Big Cross Isn't Always a Burden
Big Cross, sometimes called Southern Cross, is one representative of a large group of multi communiry card games. In Big Cross, the players are dealt (depending on where you are) two, three, four, or even five hole cards. At the same time, the dealer places nine cards on the board face down, five in a vertical column and four in a horizontal row that shares the center card from the vertical column.

Players first bet after they receive their hole cards. The dealer then exposes the four outermost cards simultaneously, which makes two cards visible horizontally and two vertically. There is a second betting round. The dealer then exposes one more vertical card and one more horizontal card, followed by a third betting round. Then he exposes the remaining vertical and horizontal cards (leaving the center card face down). A fourth betting round ensues and the center card gets turned over, followed by the fifth and final betting round.

Players form their best five-card hand by combining any number of their hole cards with any number of the cards in either the vertical or horizontal role, but not both.
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