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Handling Hostile Casino Personnel
 

Not all boxmen are men of character and sterling qualities. Many of them are hard-bitten and mean. They sit dourly at the table, sneer, and take secret delight in the losses the players suffer. Unlike the dealers, they don't get tokes, so if the players win, all they get out of it is a trip to the pit boss to explain away the loss at their craps table.

Most boxmen don't like their jobs. Many are older men who have nowhere to go in the casino. They sit all day at the tables, watching dice fly across the layout, watching money and chips change hands till their eyes get blurry and their brains get razzled. I pay little attention to boxmen, unless they're superfriendly, which is not often, or unless they're rude and annoying, which is the case more often than not.

If a player is having a hot shoot, the boxman often makes it his business to interfere by continually examining the dice and slowing up the games any way he can. Or he may annoy the player shooting the dice by suggesting that he throw them in a different manner.

Some years back I was playing craps with a client at a Strip hotel-casino, showing him the fine points of the games. I had been standing at the table but not betting, and my friend, when it was his turn to throw the dice, quickly sevened out. I was about to pass up the dice when he suggested that I throw them for luck.

He made a substantial line bet for me, and I shook the dice, then threw them in my own fashion, which is to fling them high and watch them bounce off the far wall after coming down from a height of three or four feet above the table.

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Online Etiquette
 
The first rule is to play reasonably quickly. Even though almost all Internet cardrooms give you at least 20 seconds to act on your hand, you don't need that long for most decisions. If you consistently slow the game down, you may find that the players you most want at the table-the action gamblers-get up and leave.

The next rule is: Don't abuse the all-in function. Because players sometimes must rush away from their computers in mid-hand (a baby might start crying, someone could come to the door, a child could injure himself), most cardrooms allow players who are still connected one or two "all-ins" when they fail to act on their hand. Rather than folding the hand of someone who has chips in the pot, the system treats the player as if he is all-in. He is eligible to win only the part of the pot he has contested and a side pot develops for the remaining bets.
 
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