all boxmen are men of character and sterling qualities.
Many of them are hard-bitten and mean. They sit dourly
at the table, sneer, and take secret delight in the
losses the players suffer. Unlike the dealers, they
don't get tokes, so if the players win, all they get
out of it is a trip to the pit boss to explain away
the loss at their craps table.
Most boxmen don't like their jobs. Many are older
men who have nowhere to go in the casino. They sit
all day at the tables, watching dice fly across the
layout, watching money and chips change hands till
their eyes get blurry and their brains get razzled.
I pay little attention to boxmen, unless they're superfriendly,
which is not often, or unless they're rude and annoying,
which is the case more often than not.
If a player is having a hot shoot, the boxman often
makes it his business to interfere by continually
examining the dice and slowing up the games any way
he can. Or he may annoy the player shooting the dice
by suggesting that he throw them in a different manner.
Some years back I was playing craps with a client
at a Strip hotel-casino, showing him the fine points
of the games. I had been standing at the table but
not betting, and my friend, when it was his turn to
throw the dice, quickly sevened out. I was about to
pass up the dice when he suggested that I throw them
He made a substantial line bet for me, and I shook
the dice, then threw them in my own fashion, which
is to fling them high and watch them bounce off the
far wall after coming down from a height of three
or four feet above the table.
first rule is to play reasonably quickly. Even though
almost all Internet cardrooms give you at least 20
seconds to act on your hand, you don't need that long
for most decisions. If you consistently slow the game
down, you may find that the players you most want
at the table-the action gamblers-get up and leave.
The next rule is: Don't abuse the all-in function.
Because players sometimes must rush away from their
computers in mid-hand (a baby might start crying,
someone could come to the door, a child could injure
himself), most cardrooms allow players who are still
connected one or two "all-ins" when they
fail to act on their hand. Rather than folding the
hand of someone who has chips in the pot, the system
treats the player as if he is all-in. He is eligible
to win only the part of the pot he has contested and
a side pot develops for the remaining bets.