Find And Exploit Some shooters have perfected their throws to the level of actually possessing an advantage. Others, throwing with a nice easy rhythm without deviation from throw to throw, may not realize they have an advantage. Also, sometimes their throw may deliver an advantage, and sometimes not. Here's how to evaluate other shooters to discern whether they are in the advantage zone. First, watch to see whether they set the dice. Any set is better than none as long as they don't set for the 7. Believe it or not, some shooters set the dice with a 7 showing on one side and then attempt to make their point. These are the types of shooters to consider betting against. Second, watch their throw. If they pick up the dice and throw them the same wav every time, with a nice, easy arc, this is a shooter to consider betting on. Even if they don't set the dice, their rhythm roll may deliver a small edge, except those throws where a7 is showing on the side. If they throw the dice randomly, so that they bounce off the table, hard against the wall, or haphazardly come to a stop anywhere on the table, do not risk any money on these shooters (or very little if you're playing recreationally). You may wish to consider betting the don't-pass line. (Don't Pass is the opposite of betting the pass line; you are betting that the shooter will throw a 7 before rolling his or her point.) If the shooter exhibits any kind of control as described, use the conservative pass-line betting strategy described in 13. Consider moving to the place-bet strategy if the shooter shows signs of rolling a long hand. The keys are the parabolic arc and the consistency of the throw. Keep in mind that not all shooters who exhibit these characteristics will deliver an advantage. Go easy on your betting and make them prove it! In this next section, We'll give you an example of a rhythm roller that We found and used to our advantage. Before It tan End with Money, It Must Start with Money Although there has been a steadily increasing call for flatter payout percentages, a quick look at the numbers shows that today's really big payoffs go to the top three finishers. Because of this, if a deal discussed in Chapter 24) is to be made, it is usually negotiated by the top three finalists. This can make the climb from third to fourth almost as fiscally important as the climb from second to first! All finishes other than first in a tournament that guarantees a special first-place payout, and all finishes period in most tournaments, are paid out based on a percentage of the prize pool. The percentages are not standardized, but common rules of thumb call for one table (nine players in flop games and eight in stud games) to get paid for each 100 entrants. A hold'em tournament entered by 115 players would probably pay nine places, and one entered by 145 or more would probably pay 18 spots. (I use "probably" because these rules are not standardized, although the break points are announced either before an event or the instant registration is closed.)