shooters have perfected their throws to the level
of actually possessing an advantage. Others, throwing
with a nice easy rhythm without deviation from throw
to throw, may not realize they have an advantage.
Also, sometimes their throw may deliver an advantage,
and sometimes not. Here's how to evaluate other shooters
to discern whether they are in the advantage zone.
First, watch to see whether they set the dice. Any
set is better than none as long as they don't set
for the 7. Believe it or not, some shooters set the
dice with a 7 showing on one side and then attempt
to make their point. These are the types of shooters
to consider betting against.
Second, watch their throw. If they pick up the dice
and throw them the same wav every time, with a nice,
easy arc, this is a shooter to consider betting on.
Even if they don't set the dice, their rhythm roll
may deliver a small edge, except those throws where
a7 is showing on the side. If they throw the dice
randomly, so that they bounce off the table, hard
against the wall, or haphazardly come to a stop anywhere
on the table, do not risk any money on these shooters
(or very little if you're playing recreationally).
You may wish to consider betting the don't-pass line.
(Don't Pass is the opposite of betting the pass line;
you are betting that the shooter will throw a 7 before
rolling his or her point.)
If the shooter exhibits any kind of control as described,
use the conservative pass-line betting strategy described
in 13. Consider moving to the place-bet strategy if
the shooter shows signs of rolling a long hand. The
keys are the parabolic arc and the consistency of
the throw. Keep in mind that not all shooters who
exhibit these characteristics will deliver an advantage.
Go easy on your betting and make them prove it!
In this next section, We'll give you an example of
a rhythm roller that We found and used to our advantage.
there has been a steadily increasing call for flatter
payout percentages, a quick look at the numbers shows
that today's really big payoffs go to the top three
finishers. Because of this, if a deal discussed in
Chapter 24) is to be made, it is usually negotiated
by the top three finalists. This can make the climb
from third to fourth almost as fiscally important
as the climb from second to first!
All finishes other than first in a tournament that
guarantees a special first-place payout, and all finishes
period in most tournaments, are paid out based on
a percentage of the prize pool. The percentages are
not standardized, but common rules of thumb call for
one table (nine players in flop games and eight in
stud games) to get paid for each 100 entrants.
A hold'em tournament entered by 115 players would
probably pay nine places, and one entered by 145 or
more would probably pay 18 spots. (I use "probably"
because these rules are not standardized, although
the break points are announced either before an event
or the instant registration is closed.)