one player at the table has control of the dice at
any one time, and the numbers he throws with the dice
determine the payoffs of all bettors at the table.
The shoot, as a series of rolls is designated in casino
parlance, goes around the table in clockwise fashion,
with each player in turn having an opportunity to
roll the dice. Once a person is the shooter, he has
control of the dice as long as he doesn't seven out,
that is, roll a 7 after a point has been established.
A player may voluntarily relinquish the dice prior
to any come-out roll and doesn't have to stay to the
end of his shoot if for some reason he wants to get
away from the table.
Players need not become shooters when it is their
turn to roll the dice. Some players never care to
throw the dice; others are wrong bettors and never
want to bet against the roll when they are shooting.
For whatever reason, a player simply may refuse to
roll by merely shaking his head when the dice are
offered to him.
When a new shooter is ready to roll the dice, or come
out, the stickman pushes several dice toward him with
his stick. The shooter selects two, and the others
are returned to the stickman.
Before a player can roll the dice, he must make a
line bet, either pass or don't pass, at the table
minimum. After this bet is made, the holder of the
dice may throw them onto the layout, and he will hold
these dice until he sevens-out or relinquishes them
successfully "called" Chris "Jesus"
Ferguson's cards on the final hand of the 2000 WSOP.
I whispered to an onlooker that "Chris has A-9."
(See page 327 of James McManus's best-selling Positively
Fifth Street, the 2004 paperback edition, for confirmation),
I didn't have a tell on Chris (sure wish I did: he's
one of the most talented players on the planet); there
was just a very narrow group of hands that made sense,
given the betting patterns and the time he was taking
to make the call.
Especially when you combine knowledge of exactly who
raised when with how a player tends to play certain
hands (is he a trapper, a check-raiser, an all-out
aggressor with strong hands ...?), it becomes much
easier to figure out whether that raise on the turn
is a level one thinking "I'll wait until the
turn to show strength, because that's where I can
collect doubled bets," or a level two "by
betting on the turn, it looks like I'm weak because
I would have shown strength earlier."