Pass and Dont

Take a look at the diagram of the craps table at the end of this website. You'll note that traveling around the table is an area called the pass line. This pass line area is interrupted by what appears to be a demented hopscotch diagram in the center of the table (more about that later). The games of craps starts with the pass line.

A shooter places a bet on the pass line. The other players can place bets as well. The stickman passes five dice to the shooter, from which he selects two. The stickman then takes back the other three dice and puts them back in the dice tray. The shooter is now on the Cow-out roll. He is attempting to establish a point; that is, roll one of the following numbers: 4, 5, 6, 8, 9, 10 (these are known as point numbers). He does this by rolling, throwing, or lofting the dice down the table and hitting the back wall. If the shooter rolls a seven or eleven on the come-out roll, the pass line bet is paid off at even money ($1 won for $1 wagered). If the shooter rolls a 2, 3, or 12, the pass line bet is lost. Should this occur, the shooter will place another bet on the pass line and continue with the come-out roll. However, once he rolls any one of the above point numbers (4, 5, 6, 8, 9, 10) this number now becomes the point for the table. The dealer places a black-and-white puck white-side-up in that number's box at the top of the layout to indicate that this is the point number. The shooter now must roll that number before a seven is rolled in order to win the pass line bet. Any other players who have bet the pass line are also rooting for that number to repeat before a seven is thrown in order to win their bets.

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Special Offers
As competition increases, sites choose to offer special incentives to their players. Some offer frequent deposit bonuses. Others offer their loyal players freeroll tournaments. Still others offer merchandise or education in programs that resemble embryonic "frequent flier" programs. It seems logical to project that "frequent player" programs will grow more creative and player-friendly as sites compete not merely to attract new players, but to hold on to the business of existing players.
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