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Pass-Line Bet

This bet is made prior to a come-out roll, and to make this wager, the player must put chips in the area designated as pass line. In order to win this bet, one of the following must occur:
-- On the come-out roll a 7 or 11 is rolled. This is an immediate winner on the pass line, and the bets are paid off at even money.
-- If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll, then that number is designated as the point, and it must be repeated before a 7 is thrown for the pass line bettor to win.
For instance, if the number rolled on the come-out is a 5, that is the point. If, after rolling the 5, the shooter rolled 2, 3, 6, 10, 12, 8, 11, and then 5, the pass-line bettors would win their bets. This is so because the 5 was repeated before a 7 was thrown. All numbers other than the point number 5 and 7 were immaterial and didn't affect the pass-line bettor's decision.

Pass-line bettors lose their wagers if the following occurs:
-- On the come-out roll, a 2, 3, or 12 (all called "craps") is rolled. The shooter is said to crap out, and this roll is an immediate loser for the pass-line bettors.
-- If a point number (4, 5, 6, 8, 9, or 10) has been established on the come-out roll, and a 7 is rolled before the point was repeated.
A losing sequence of numbers might look like this: 6 (the point), 8, 9, 4, 11, 3, 7. Since the 7 came up before the 6 was repeated, it's a losing roll for pass-line players. All the other numbers would have no bearing in determining a win or loss on this pass-line bet.
A pass-line bettor is called a right bettor. This term has nothing to do with morality, but is the expression used for a player wagering with the dice. Most players, approximately 90 percent of the gamblers at a craps table, are right bettors, for reasons we'll go into later.
To summarize the pass-line bet:
-- On the come-out roll, a 7 or 11 is an immediate winner.
-- A 2, 3, or 12 is an immediate loser on the come-out roll.
-- If a point number is rolled on the come-out, that number (4, 5, 6, 8, 9, or 10) must be repeated before a 7 is rolled for the pass-line player to win. If a 7 comes up before the point is repeated, the pass-line bettor loses.
A pass-line bet, once made, cannot be removed or reduced.

High-Low Hands
On the low side, though, it's fairly common, especially in high-low games where players see many cards, to get ties on low hands. Someone who owns a wheel can face a difficult decision. He can't be beaten low, but he certainly can be tied for low, and if he swings (declares both ways) when someone else also has a wheel, all kinds of unusual situations can arise.

Suppose that the rule is if you go both ways, you must win both ways; a tie is considered a loss. With two players in at the end, each with a wheel, if one swings and the other doesn't, the non swinger gets the whole pot (if they both swing, they split). If the rule is that you can tie, the swinger would get three quarters if his opponent declares low-only or high-only, or half if his opponent swings.
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