The Rhythm Roll
 

The basic theory of the rhythm roll is that if you throw the dice the same wav every time, in the same trajectory with the same velocity, and if they land in the same spot at the end of the table a couple of inches from the back wall, the outcome will be the same.

And if the dice are set in such a wav that the 7 is not on one of the four faces, then, theoretically, a will not occur. In a perfect world, then, you can avoid the 7 forever, take your fortune off the table, cash out, and retire.

But in the real world, theory does not, of course, hold on every roll. In fact, it is difficult to execute a rhythm roll every time. By combining a rhythm roll with setting the dice, you can alter the natural outcome a high percentage of the time. So it's worth the effort to learn how to do it.

What's the best way? There is no simple answer to this question, because everyone is different. What may work for me may not work for you. You have to experiment to find the best way for you.

Here are a few factors to consider when developing your rhythm roll:
Throwing overhand (palm up) or underhand (palm down)
Imparting "spin" or no "spin" as you launch the dice into their trajectory
Using a high, medium or low trajectory; i.e., how high should you throw the dice?
The landing-how close to the back wall should yon aim?
Your spot at the table-where should you stand?
We will discuss these factors as a two-step description of the rhythm roll: the set and the delivery.

 
Short Stack Tactics
 
Unless you've been playing recklessly, your opponents will understand that you're probably not willing to risk your whole stack with a mediocre holding. Therefore, there is a decent chance that your all-in move will allow you to win the blinds and/or antes uncontested.

Also, because you have no more money your opponent can claim, he might not want to play the kind of drawing hand that can create a big payoff when he hits.

In hold'em, for example, a player might be willing to call a decent bet with the 6? - 6? because that hand can make a set if a six hits the flop. If its owner does make the hard-to-make set, he can probably extract lots of bets from players who hold strong hands like top pair or two pair (remember, Jim Bechtel beat John Bonetti in just this kind of confrontation). Because the short-stacked player is all-in, though, there will be no extra payoff for making a big hand.
 
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