Deception and Bet Size
 
There is a related concept. If early bets are much smaller than later bets, you usually shouldn't throw in a small raise with a big hand. You may put people on guard so that even if they don't fold immediately, they will when the bets increase in later rounds. You're likely to get more action on your big hands by slow playing them. Conversely, with a large increase in bets from one round to another, you may decide to put in extra action with a weaker hand on an early, cheap betting round to create the wrong impression later when the bets are expensive. Thus, you should consider not only the amount in the pot now but also how much the bets are now compared to what they may be later. You might check a big hand early to win big bets later, and on the other hand, you might bet with a weaker hand early in hopes that your opponents will check later to give you a free card.

Obviously, you can better afford to disguise your hand in early rounds in pot-limit and no-limit games than in limit games, since both the size of the pot and the size of the bets may increase enormously from one round of betting to the next. With a big hand and a lot of money in front of you, you can check and give your opponents many more free cards. You are not so concerned about protecting the money in the pot as you are about getting paid off when you bet a much larger amount later. Furthermore, it costs too much to protect small pots, especially when you have only a fair hand. To win them, you need to make a considerably bigger bet than you would in limit games, and so in no-limit you would tend to give more free cards even when you are not altogether happy about it.
Hi/Lo Split Games
 
You'll sometimes find different rules for what constitutes a low in home games, rules such as straights and flushes count against a low and Aces go both ways, or Aces are always high but straights and flushes don't count. In rare low-only games in cardrooms (like five-card loball draw or seven-card razz), you'll also sometimes find variations on the rules for a low hand. But cardroom rules for low in hi/lo split games are fairly standard. There may be some exceptions somewhere, but I'm not aware of them. Straights and flushes don't count against a low hand and Aces can be played high and low. A wheel (5 high straight) is the nut low in most games.

If no hand meets the 8 qualifier for low, then the high hand gets the whole pot. You might sometimes find a seven-card stud hi/lo that has a qualifier for high also, and some games are played with a two-pair qualifier for high. But this is rare and I don't address this variation in this book.

In a hi/lo game, you form two separate hands, one for the low and one for the high. You don't have to use the same five cards for your high hand as you do for your low hand. They can be the same hand. You don't have to declare whether you're going for high or low: just turn your hand face up and let the cards speak for themselves as to whether you have a low hand or a high hand, or both.
 
eXTReMe Tracker copyrights © 2005 all rights reserved. Online Poker Guru