Bluffing Against Come Hands
 
Sometimes both you and your opponent have been drawing to a flush or a straight. You don't make your hand, but there's a good chance your opponent didn't make his either. Because of earlier bets on the come, there may be a fair amount in the pot - say, $100 in a $10-$20 games. Now let's say you are first, and you end up with an AJ high. You think there's a 55 percent chance your opponent made a legitimate hand, and there's a 15 percent chance he has you beat "by mistake" with something like an A,K or an A,Q high. In this spot you should bet because by betting you are likely to make your opponent throw away the A,K and A,Q high, thus improving your chances of winning from 30 percent to 45 percent.

In contrast, when you have a busted hand and you suspect your opponent does, too, you may not want to bluff if you end up making something like a small pair. If you bet, your opponent will call with a legitimate hand, and he will fold without one. But if you check and then call, your opponent may bet his busted hands as well as his legitimate ones. Thus, with your small pair you beat his bluffs, which you could not do if you came out betting yourself. Either way, of course, you lose to his legitimate hands.
 
Reasons to Play Only One Game at a Time

 
A subset of this problem occurs in stud games where it becomes much more difficult to remember what cards were folded in which games. It's far more difficult to play two games at once when stud games are involved.

This may be one of the reasons why stud, a popular game in many B&M cardrooms, occupies a far smaller percentage of online tables. There has to be some explanation because by playing online you have one huge advantage in stud that you can't employ in a B&M cardroom: You can literally write down all exposed/folded cards and never have to guess how many diamonds were folded or whether there are two sevens left, or three.
 
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