Equally important in determining whether a hand that needs improvement is worth a call is the question of whether the hand will win even if you do make it. Your hand might lose in a variety of ways. It can happen because you are drawing dead - that is, the hand you are looking to make is already beaten by your opponent. For example, when that open pair bet into your four-flush and a possible straight earlier in this page, he might have been betting a full house, which you have no way of beating. It can also happen that you make your hand and your opponent makes an even better hand even though you weren't drawing dead. Your four-flush might, for example, be up against three -of-a-kind. You may make your flush, but your opponent may very well make a full house.

In such situations you must reduce your odds of winning and sometimes throw your hand away. For instance, a four-flush against three-of-a-kind in seven-card stud is a much greater underdog than a four-flush against two pair because three-of-a-kind is more than twice as likely to improve to a fall house. The ability to fold correctly when you suspect you are drawing dead or drawing with too little chance of ending up with the best hand is one attribute that distinguishes a good player from an average one. On the other hand, poor players are likely to call thoughtlessly on the come no matter what. They do not consider that they may be drawing dead; and when they're not drawing dead, they do not adjust their chances of ending up with the best hand, taking into account the possibility of an opponent's making a bigger hand than their own.
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The Loose-Aggressive Player
If you are loose-aggressive, other players may decide to come in for three bets, figuring that one bluffer has raised another. Don't be too concerned if someone behind you goes ahead and makes it four bets (capping it). He probably figures that the first loose-aggressive player would put the final raise in anyway, and this way he can seize the initiative. Indeed, if you have a hand worth playing for three bets cold, capping it to seize the initiative probably does make sense.

If you are a fairly passive player, it can be difficult to have an aggressive player on your left. When you passively limp in for one bet, the loose-aggressive player will raise behind you. Because the other players may not respect his raise, it may well be two more bets to you by the time the betting has worked its way back around (and the loose-aggressive player might put in the fourth bet if you decide to call bets two and three).
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