Poker Games Hands
let's examine various kinds of online poker games
hands, and what they look like.
For those readers who don't know anything about online
poker games, we'll explain each type of winning hand.
(A = Ace, K = King, Q = Queen, J = Jack.) All other
cards have their numerical value, e.g., 10 = 10, 6
The highest possible hand in online poker games is
a Royal Flush. It consists of the A K Q J 10 of any
suit. The second highest hand is a Straight Flush.
It consists of five cards of the same suit in order,
such as K Q J 10 9 or S 4 3 2 A. Note that the ace
can be used as either the highest or lowest card in
Then 4 of a Kind follows. This hand consists of all
four cards of the same rank, plus a fifth card that
is an odd card. For example, 6 6 6 6 K is a 4 of a
Kind hand. So is 9 Q 9 9 9or33733.
A Full House is next. It consists of three cards of
one rank combined with two cards of another rank.
For example, J J J 2 2 is a full house, also called
a full boat in online poker games parlance. Or 8 3
3 8 3 is a full house. I'm purposely placing the numerical
values in odd configurations, for that's how they
might show on the screen in visdeo online poker games.
Below that hand is a Flush. A flush is all five cards
of the same suit. Thus, 6 9 10 3 K all of hearts would
be a flush. 2 A 8 Q 4 all consisting of spades would
be a flush. Or any hand of the same suit, be it Diamonds
(D), Hearts (H), Spades (S), or Clubs (C).
you're in early position and you'd really like to
get a free card. A meek check, you realize, will probably
induce a bet, but a loud and forceful check will look
so transparently like a free-card grab that it will
likely induce a bet as well. How about a thoughtful
check? Call time. Study the board. Study your foes.
Study your cards. Make it look like you've got an
authentically hard decision to make. You may not get
the free card you're looking for, but then again you
might. If your foe is on the fence about betting,
your own indecision may persuade him to avoid betting
into the check-raise he fears you may be contemplating.
Some players disdain this sort of coffeehousing. They
figure that your actions are your actions, no matter
how you dress them up. If you have a tendency to check
and fold, they know that already. If you're capable
of check raising, they figure they know that too.
All of this is true as far as it goes, but it doesn't
go quite far enough. How do they know these things
about you? By observing your past actions. By correlating
your tells with your decisions. In other words, by
putting a read on you. Maybe you can't prevent this
from happening, but why not confuse the issue? Blowing
a little smoke, such as pausing to ponder a check
you've already decided to make, may have the effect
of undermining your foe's confidence in his read.
At minimum it will do no harm.